AddLight 2 - user's guide

Interface

General concepts

What can AddLight do ?

Digital pictures are often made from an assembly of several pictures, produced by different techniques in different software packages.
The purpose of AddLight is to put these pictures together to obtain a single frame.
This action can also be performed to sequences of pictures.
This process is similar to adding different layers to build a picture in a paint programs layer window.

How does it work ?

AddLight allows you to load pictures, manipulate, assemble them in many different ways and save the result.
You have access to ten bitmaps named A, B, C, D, E, F, G, H, I, J.
More than 30 operators can be applied to these bitmaps.
What you have to do, is to build a list of operators and set them to achieve the effect you want.
The pictures that you use when you create your list will create the " Frame 0 ".
This frame may not fit in the final sequence because it can use frame at different time position.
Example : Background0001.jpg and car0100.tga.

Why decompose a picture?

You can save a lot of time if you decompose your picture into separate elements.
Especially if something changes in your scene, you will only have to recreate that element and then reassemble the project.
In many cases, it is faster than rendering the whole project.
You can apply this technique at different stage of your creation process.
When you set up your cinematic, you can separate all the virtual actors (such as a background, characters, accessories, special effects)
Also, a popular technique called "Multipass rendering" extends the decomposition of the scene to the lighting system itself.
In this case, each element of the scene has pictures for each of its lighting property, like color, luminosity, specular...
This will allows you to fine tune all the attributes of each element.
When you set up your lighting, you can make pictures of the same scene with different lights.

Main window

This window is divided in 3 panels : the project panel, the operator panel and the list panel (Fig.1-A).

The project panel

At the left, there is the project size frame. Here you can set the size of your project, in pixel unit. All the pictures must have this size. If you try to load a larger picture, it will be cropped. If you try to load a smaller picture, it will be completed with black.
The [Show] button will display the Picture window (Fig.1-B) and rebuild the picture.
The [Frames] input box contains the number of frames to be created.
If the frame number is 0, then Addlight will only process "Frame 0".
The [Process] button will start the picture creation process, the files are loaded and saved.
The [Options] buttons will show the Option window (Fig.1-E).

The operator panel

This panel shows you the different settings available for the selected line, in the list.
The Operation frame displays the current operator title.
The [Modify] button let you change the current operation, within the Operator window.
The central frame shows tools to modify the current operator setting.
Note : when you use the slide bar, the picture is refreshed when you release the mouse button, not when you slide.
The Pictures frame show you the source and destination picture.
When you push these buttons, you get the Bitmap selector window (Fig.1-D).

The List panel

The list panel contains the tools to manage the list. You can add, delete, move lines by using the appropriate button.
The list can contain up to 100 lines. (This is equivalent to a 40 layer picture).

Picture window

In this window, you can see the pictures you are using in your project, after the assembly is done (Fig.1-B).
If the [Selected] button is pushed and you change the selected line, in the list, you must hit [Refresh].

Operator window

This window contains a button for each operator available (Fig.1-C). Make your choice and hit [OK].

Bitmap selector

This window contains a button for each bitmap available (Fig.1-D). Make your choice and hit [OK].
All the operations performed so far on these bitmaps will be displayed.

Option requester

You can set options for the export file formats in this window (Fig.1-E).
BMP can be saved in 24 or 32 bit. TGA can be compressed or not, but is always 32 bit.
Jpeg compression can be changed here.

 


Fig.1 : AddLight 2 interface
A: Main window ; B: Picture window ; C: Operator window ; D: Bitmap selector; E: Option requester.

 

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