Load = selects an image or image
sequence to use in Addlight 2.
Save = selects a location and name
to save images processed in Addlight 2.
Use pictures with premultiplied alpha with these operators.
Copy Picture = duplicates the nomitated
source layer to create a new destination layer.
Overlay = overlays the source image
on the destination using the source images alpha channel ( source
must be a 32bit tga or 32bit bmp).
Atop = overlays the source layer
to the destination layer only where the destination picture is
opaque.
Inside = copy the source image
where the destination picture is opaque.
Outside = copy the source image
where the destination picture is transparent.
Xor = same as overlay but the part
where both pictures are opaque is deleted..
No Operation = the default for a new line.
Negative = Inverts all color
and and tone information of the nominated layer.
Fill with color = creates a solid
color which can be merged with an image according to the amount
selected.
Gray level = converts the image
to grayscale and allows the user to manipulate the pixel value
of the grays by changing the original images RGB bias.
Modify saturation = modifies the
image color saturation up or down according to the amount selected.
Modify hue = shifts the hue of
the image according to the amount selected.
Gamma = modifies the image color
gamma up or down according to the amount selected.
Contrast = modifies the image color
contrast up or down according to the amount selected.
Add = adds the RGB of the source
and destination layers together - this tends to brighten the image.
Subtract = subtracts the RGB of
the source from the destination layer - this tends to darken the
image.
Difference = this subtracts the
RGB of one layer from another depending on the which is brighter.
Multiply = this multiply the destination
RGB by the source RGB- this tends to darken the image..
Screen = this adds brightness to
destination RGB according to the amount of source RGB - this tends
to brighten the image.
Mix = this blends the two layers
according to the amount set by the slider.
Add alpha = adds the alpha of the
source and destination layers together
Sub alpha = subtracts the alpha
of the source from the destination layer
RGB balance = allows the user
to modify the overall color bias of the image by adjusting RGB
sliders -
Copy to Red = when applied from
source to destination it modifies the color of the image by creating
a tonal scale from red to its opposite, cyan *
Copy to Green = when applied from
source to destination it modifies the color of the image by creating
a tonal scale from green to its opposite, magenta *
Copy to Blue = when applied from
source to destination it modifies the color of the image by creating
a tonal scale from blue to its opposite, yellow*
Copy RGB to Alpha = create an alpha
channel from RGB values.
Copy alpha to Alpha = copy the
alpha chanel from the source picture to the alpha channel of the
destination picture .
Multiply by Alpha = multiply the
RGB by the alpha value.
Un-multiply by Alpha = retrieve
the original RGB values from a premultiplied picture.
* When these are used inconjunction with RGB balance a greater
range of 2 tone colors are created - ie red and green, blue and
red etc
Darken = only uses the color
and tone of the pixels from the source layer when they are darker
than the corresponding pixels of the destination layer
Lighten = only uses the color and
tone of the pixels from the source layer when they are lighter
than the corresponding pixels of the destination layer
Blur filter = apply a blur convolution
to the picture. You can choose Gaussian or box.
Alpha blur filter = apply a blur
convolution to alpha channel. You can choose Gaussian or box.
Sharp filter = apply a sharp convolution
to the picture. You have the choice between 4 variations.
Edge filter = apply an edge detection
or a emboss convolution. These filters are based on Laplacian
matrix.
Grain = add an amount of grain
to the RGB value. This grain can affect the RGB values uniformly
or independantly.
Flip X = invert the picture horizontally.
Flip Y = invert the picture vertically.